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Developer Docs

FAQ

Common questions about the Developer Alpha.

Alpha basics

  • Is the Developer Alpha free? Yes, for invited developers.
  • Can I monetize now? No. Monetization is planned for a later Full Launch phase.
  • Will I get traffic? Testing Grounds is public, but Alpha traffic and promotion are not guaranteed.
  • How long does review take? Alpha review is manual and founder-operated, so timing may vary.
  • Who owns my game? You do, assuming you have the rights to submit it.

Builds and engines

  • What build format do you need? A ZIP with index.html at the root.
  • Can I upload Unity WebGL? Yes, if the exported WebGL build is static, under the ZIP limit, and packaged with index.html, Build/, and TemplateData/ at the ZIP root.
  • Can I upload Godot, Phaser, Construct, GDevelop, Defold, PlayCanvas, Three.js, Babylon.js, PixiJS, RPG Maker, Twine, Bitsy, or PICO-8 HTML games? Yes, if the export is browser-ready and static.
  • Should I upload my source project? No. Upload the exported web build only.
  • Can I use a backend? Only after external-domain review.

Operations

  • Can I use ads or payments? Not during Alpha.
  • Can I update my game? Yes, through new private builds and review gates.
  • Can a studio use this? Alpha is lightweight and invite-only; team workflows are limited unless Buncha Games confirms support for your case.
  • Where do I manage games? Use the private Developer Dashboard after login.
  • Where do I give Developer Alpha feedback? Use /dev/feedback after developer activation.
  • How do I get help? Use the Buncha Games Discord (https://discord.gg/T8pugQRkmn) or support@bunchagames.com.