You are preparing my browser game for upload to Buncha Games. Read the project, then create a production browser build folder for my stack: - Vite, Phaser, Three.js, or React: usually dist or build, - Unity WebGL: the exported WebGL folder, - Godot HTML5: the exported web folder, - plain HTML: the folder containing index.html and runtime assets. Create a ZIP from the contents of that exported build folder. The ZIP must meet these requirements: - index.html at ZIP root, - all required JS/CSS/WASM/data/assets included, - no server runtime required, - no source project folders, - no node_modules, - no .env files or secret API keys, - no external ads or payment scripts, - no remote engine/library scripts from CDNs, - no secrets in public runtime config, - no crypto/NFT integrations, - no malware/phishing/obfuscated scripts, - browser-playable in an iframe, - under 200 MB. After building, inspect the ZIP and confirm: - index.html is at the root, - no unsupported files are included, - the game loads from a local static server, - controls/instructions are clear, - external domains are listed for Buncha Games review if used, - browser-visible service config is in buncha-runtime-config.json or publicRuntimeConfig if needed, - engine and library scripts are bundled locally instead of loaded from CDNs.